THE 2-MINUTE RULE FOR GAME PRODUCTION

The 2-Minute Rule for game production

Remember that your players usually are not likely to be looking at your weapon each of the time, Except if your game sucks -- they will be searching throughout the viewport for targets, or in the crosshair in the center from the display screen; Are you interested in to spend 16MB of VRAM on that too?As I said higher than, I agree you must evaluate

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